Tuesday, November 10, 2009

Gene Deitch: Quo Vadis Animation?

Here's a GREAT view on the current state of animation by Gene Deitch. Go to Cartoon Brew for the whole context and story as well as a clip of Gene Deitch himself, but I'm going to shamelessly copy/paste the transcript here as well, because it's so good:

Animation has come a long way since I was a boy. I was raised in Hollywood and fell in love with movie cartoons at a very early age. In those days - the early 1930s - going to the movies was a giant experience. For one admission ticket -25 to 35 cents for an adult - just ten cents for me - we could see two complete feature films, which in those days were not more than an hour-and-a-half long, a newsreel, a travelogue, an adventure serial, perhaps a comedy “Short Subject,” and a cartoon - sometimes two cartoons.

For me, the cartoon was the best part, but for the movie theater owners it was just another time filler that limited the number of shows he could schedule per day. To earn their place on the program the cartoons had to be wildly funny, and they quickly became formula productions. In Europe they were called “grotesques,” and there was no attempt to imitate reality.

The arrival of television changed all that. With nightly news for the growing mass TV audience, there was no further need for newsreels. Then came all sorts of soap operas, dramas, documentaries, comedy shows, travel features, sports, and of course cartoons galore. Why go to the movies when you had all that at home?

And why should theater owners pay for short subjects when all the people wanted to see was the feature? So soon enough, all we got for the higher price we paid for a movie ticket was one feature film, some advertising and lots of previews of more movies.

It was the visionary Walt Disney, who all the way back to the 1930s saw that cartoon shorts were doomed. He had the impossible dream of making the cartoon become the main feature attraction. To do that he believed that he had to somehow make drawn animation look more realistic. As a 13-year-old kid, I attended the premiere run of Snow White & The Seven Dwarfs at the Hollywood Pantages Theater, I witnessed the first example of a historic change-of-course for film animation. Disney felt that cartoon simplicity could not sustain a feature-length movie. So Snow White contained the dramatic lighting effects, the shadowing, the rounded shading of characters, and the amazing MultiPlane camera depth effects - the first steps toward making animated movies become more and more realistic.

Once began, this became the dominating goal of animation: to become as close to a live action movie as possible. By today, with the development of computers and amazing digital procedures, computer generated animation, motion capture, and stereoscopic 3D. We’re almost there; the perfect imitation of reality with animation. Is this a success? Or is it the end of a blind alley? What next?

As it happened, I began my career in animation at a studio that pioneered the opposite course. “Why should animation, potentially the greatest of all existing art forms, incorporating and blending all of them, limit itself by trying to imitate what a camera does? It was UPA, United Productions of America.

A glorious name for a tiny studio founded on a simple but revolutionary idea: that the whole world of graphic art was open to animation - animation bringing magic and storytelling in every visual style, with no attempt to imitate what the camera will always do better.

I am here to raise a cheer for what I prefer to call Drawn Animation. We who have been raised on the tradition of animated drawings, attempting create what Frank Thomas and Ollie Johnston called, “The Illusion of Life,” have been more and more pushed aside and given the demeaning title of “2D” animators. I am quick to remind you that anything projected onto a flat movie screen is essentially 2D. It’s a meaningless term. I repeat that the entire world of graphic art, every drawn or painted style can be animated in any fanciful way, which in turn would lead to the widest range of storytelling and endless visual variety.

Whereas so-called 3D animation, with its amazing refinement, technical dazzle, and natural-looking realism, is becoming more and more alike. Drawing and painting goes back to the beginnings of humanity, and is still a limitless means of expression. It certainly should not be pushed aside in the world of cinema animation!

Of course, I know that there is another branch of animation; Special Effects for essentially live-action movies. That kind of animation - recreation of dinosaurs or entire cities being blown up, and stunt performers saved from injury with the substitution of animated dummies….is hyper reality that I greatly admire and respect. It MUST be extremely realistic and visually convincing! Amazing special effects animation is now so seamlessly blended into live action movies, that we accept it as real. Such movies do not claim or pretend to be animation features.

As a 48 year member of the Hollywood Academy of Motion Picture Arts & Sciences, I am one of the people who vote each year for the awards known as Oscars. In my own category of Animation, it becomes harder and harder to distinguish whether a film is in fact basically an animation or live-action movie. Today, every film contains at least some elements of both. Historically and technically, cinema animation involves the creating and manipulating still images that when projected onto the screen in very rapid sequence - faster than the human retention of vision - gives the illusion of motion. So human acting in front of a camera is by that definition not animation. Yet the technology of digital motion capture can be used to convert human acting - pantomime - into designed creatures, which does look very much like animation. So to many people - most people in a cinema audience, if it looks like animation it must be animation!

I’ve given up trying to argue the point, but still have difficulty in voting for a movie in the Animation category which I know to be actually a digitalized manipulation of human acting. and not the illusion of motion created in series of still images. So what? It must soon come down to eliminating a separate Animation category, and allow us to vote for any movie on the basis of the story it tells and how skillfully and artfully it tells it, regardless of the mix of technologies used in its production.

It is in fact getting harder and harder to find a clear definition of what is an animated film, and what is a live action. film! What was The Lord of The Rings, which so deftly combined animation into an essentially live action film? What are the Harry Potter films, including so many animation effects? And now we have the technology called “Motion Capture.” Which does claim to be form of animation. How do we classify Motion Capture -”Mo-Cap?” Many movies today combine all of these elements. How do we classify them? Today, nearly every film is a combination of live-action, special effects and some form of animation. When we see drawings, we’re pretty sure we are seeing animation!

There must be room for the art of drawing and painting to hold onto it’s role in storytelling and the stimulation of imagination. Graphic art and design has a great influence on all of our lives, and we really cannot live a full life without it!

In my on-line book, How To Succeed in Animation I make the claim that animation is potentially the greatest of all art forms, as it combines nearly all of the others. Drawing, painting, music, story telling, literature, acting, theater, singing, dancing.. you name it; all can be incorporated into this miraculous art form do cinema animation! The word animation itself means, “The breath of life.” Why should this potentially powerful medium be limited to literal realism, when the endless possibilities of magic realism are open to it?

I feel this is an important topic for discussion, and I would like to hear your thoughts about it. I welcome your questions and ideas.

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